pcsx-redux
https://github.com/grumpycoders/pcsx-redux
C++
The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX.
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- Issues
- Squeezed image in Atlantis intro (pdx-atl3)
- Cubes not rendered in Disney's Pooh's Party intro (pdx-pooh)
- Black screen in Spyro 3 intro (pdx-s3pf)
- PCSX Redux does not detect my USB and SDL-0 (G-Shark GS-GP702) gamepad or game controller at all
- GPU load is high when emulation is idle
- Add kaillera netplay support
- UI state is not saved correctly if not using the internal Quit menu item
- [Chores] Format code
- [Chores] Regen i18n
- Memory Observer improvements:
- Docs
- C++ not yet supported