pcsx-redux
https://github.com/grumpycoders/pcsx-redux
C++
The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX.
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- Issues
- docs: PCSX.HWEvents
- Structured hardware events: store, mask, IRQ and DMA sources
- GPU: long linked-list DMA nodes sent behind a busy GPU are not corrupted as on hardware
- Build for cl.exe is broken.
- Assembly "Go to in Memory Editor" does nothing for parallel port, scratchpad and BIOS addresses
- Hard reset does not clear SPU RAM or SPU state
- RFC: structured hardware events (GPU, SPU, CD-ROM, DMA, IRQ) alongside the CPU trace
- Linux build: clang 22 vs gcc 15 speed, teapot benchmark
- CUE: tracks with a PREGAP get a SubFile longer than the bin's data
- aa64 dynarec: model mul/div result latency
- Docs
- C++ not yet supported