pcsx-redux
https://github.com/grumpycoders/pcsx-redux
C++
The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX.
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- Issues
- ImGui::IsNamedKey(key) error on Startup
- (Question) Does MIPS toolchain can be optional?
- [DynaRec] Causes rendering bug
- Loading a savestate from a VSync Lua callback partially mutates the restored state
- Lua support for overriding analog pad axes
- SPU rewrite
- Breakpoints silently no-op without -debugger (Lua API and GDB stub)
- Factor out the network layer, and give it a window
- Thousand Arms (SLUS-00845) soft-locks at first in-engine cutscene: script waits for SPU IRQ that never fires
- psyqo: derive GPU display ranges instead of hardcoding them
- Docs
- C++ not yet supported