pcsx-redux
https://github.com/grumpycoders/pcsx-redux
C++
The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX.
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- Issues
- Structured hardware events: GPU source
- Structured hardware events: CD-ROM source
- Exact call-path profiler for the interpreter
- gpu: write 5-bit colours from the OpenGL renderer
- Structured hardware events: SPU source
- opengl: wrap unmasked VRAM copies in Y, drop the 2MB VRAM warning
- tools/authoring: movies as STREAM entries, encoded through ffmpeg or stored as they are
- Structured hardware events: save and load
- Structured hardware events: a window to record and read them
- Remove the compiled-out hardware text logs
- Docs
- C++ not yet supported