osgearth
https://github.com/gwaldron/osgearth
C++
A 3D Mapping Engine & SDK for OpenSceneGraph.
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- Issues
- Camera manipulation issues when zooming in/out of TerrainConstraints
- GDAL: elevation sampling is incorrect when forcing nearest interpolation
- osgEarthCesium ported to Cesium Native 0.52.1.
- Examples: SIGSEGV for osgearth_graticule, osgearth_cluster
- How to configure the location when loading 3DTiles data using CesiumNative3DTilesLayer?
- osgearth_drawables: GL_POINTS example does not honor DPR (workaround)
- osgearth_minimap: assertion errors and rendering issues
- Memory Management Issue in Tiled Feature Model Layer
- Make OverlayDecorator near/far compute mode aware
- Address race condition leading to use-after-free in `REX::TileNode::createChildren()` in the async path
- Docs
- C++ not yet supported