osgearth
https://github.com/gwaldron/osgearth
C++
A 3D Mapping Engine & SDK for OpenSceneGraph.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported14 Subscribers
Add a CodeTriage badge to osgearth
Help out
- Issues
- Pin Windows CI to CMake 3.31.7
- Pin Windows CI to CMake 3.31.7 for deterministic benchmark/vcpkg configure
- osgEarth uses layers with deprecated GL_LUMINANCE/GL_LUMINANCE_ALPHA pixelFormat values
- Fix sky lighting contrast and ambient defaults
- Config: Fixed indeterminate crash from access of global EMPTY_STRING in static initialization
- Fix VS2019 STL header compatibility in core headers
- compiling error with visual studio 2019
- How to achieve rain and snow effects in osgearth3.7.2
- CMake package exports: remove stale absolute OSG paths from imported osgEarth targets
- Crash before main() when linking osgEarth::osgEarthImGui (Windows, vcpkg 3.8#1)
- Docs
- C++ not yet supported