hyprland
https://github.com/hyprwm/hyprland
C++
Hyprland is a highly customizable dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
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Help out
- Issues
- Gradient glow
- Make color constants inline to reduce binary file size
- Optimize CShaderLoader::getDefines()
- Fix: nested submaps and resets
- Detect lua special dispatchers by reference
- protocols/toplevelExport: null-check pixel format
- config: monitors default to "preferred" res, "auto" pos and scale
- Spelling fixes
- protocols/dmabuf: don't send mods on v4 and above
- input/window: fix dragging pointer-locked and fullscreen game windows (gamescope)
- Docs
- C++ not yet supported