bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported1 Subscribers
Add a CodeTriage badge to bevy_xpbd
Help out
- Issues
- inverted sign wastes hours of girls life
- Collisions against convex hulls with large faces are unstable
- Rotating kinematic collider jitters when rotation approaches zero
- Put default values in globally-configured constants
- ColliderDensity of 0 causes cast_ray to panic
- Unstable joint when attached body has multiple colliders
- Rename raycasting and shapecasting methods in `SpatialQuery`
- Make Sensor Component storage type a SparseSet
- Initial application of external force will make multi collider setup go haywire
- Add `AsyncSceneCombinedCollider`
- Docs
- Rust not yet supported