bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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- Issues
- Gravity breaks revolute joint's angle limits
- Friction only accounts for dynamic friction
- Compund collider scale propogation issues
- Gravity is suddenly default "on" only if ExternalForce is used, but default off otherwise
- Use `core` and `alloc` over `std`
- `ShapeCaster` (contact?) debug gizmo is still visible when using `PhysicsGizmos::none()`
- Accept `IntoIterator` for `Collider::compound` instead of `Vec`
- Keeping only physics plugins doesn't work after migration from XPBD
- Specifying only `f32`/`f64` features without `parry-f32`/`parry-f64` features causes a panic without an obvious cause
- Reduce implicit defaults by requiring more components
- Docs
- Rust not yet supported