bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported1 Subscribers
Add a CodeTriage badge to bevy_xpbd
Help out
- Issues
- Panic when simultaneously querying for ```LinearVelocity``` and ```Forces```
- Changing entity from RigidBody::Dynamic to RigidBody::Static in runtime stopped working when moving from 0.3 to 0.4
- SpatialQuery::project_point panic
- `Collider::set_scale` does not affect collision queries if applied late
- Fix 1-frame pause delay
- Colliders bouncing on trimesh collider
- Sometimes `shape_cast` does not return all hit entities
- Document position/transform hierarchy behaviour
- Add Bevy version badge
- Can this physics package be used outside of Bevy (e.g., with another ECS)?
- Docs
- Rust not yet supported