bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported1 Subscribers
Add a CodeTriage badge to bevy_xpbd
Help out
- Issues
- Panic when a RayCaster's Translation is the same as the point of collision when using debug rendering when using the "debug_glam_assert" feature of Bevy.
- Remove kinematic bodies from graph coloring
- Sudden crash when rebuilding collider of static body
- Example and test for entity management edge cases
- Innacuracy on Kinematic body's docs
- Spherical joint motors
- Support multiple physics worlds
- Cache-free solver for easier rollback and determinism
- Need help for Sensor and Kinematic Body character
- `Time<Physics>` pause is delayed by one frame
- Docs
- Rust not yet supported