bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- Fast-spinning balls sinking into the ground
- Check for out of bounds in prepare_contact_constraints
- Attaching `CollisionEventsEnabled` to `ColliderConstructorHierarchy` colliders
- Change `Gravity` into a per-entity component and use `DefaultGravity(pub Gravity)` as fallback
- Fix velocity_projection bench never compiling
- Depend on `bevy_*` subcrates instead of `bevy`
- Replace `Position` and `Rotation` with `PhysicsTransform`
- Derive Relationship for ColliderOf
- Documentation: cast_move has a wrong description of "skin_width" argument
- Panic: Head contact has no island
- Docs
- Rust not yet supported