bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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- Issues
- Unstable joint when attached body has multiple colliders
- Rename raycasting and shapecasting methods in `SpatialQuery`
- Collision between the character and the square in the kinematic_character_2d is wonky
- Make Sensor Component storage type a SparseSet
- Initial application of external force will make multi collider setup go haywire
- Add `AsyncSceneCombinedCollider`
- Manually mutate `Rotation`.
- Fix compute_lagrange_update at very high masses
- Easier access to contact normals?
- Children entity collision handling is *weird*.
- Docs
- Rust not yet supported