bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- Can't serialize collider
- Configurable number of solver relaxation iterations
- `Contact`s `is_sensor` field returns true for non-sensor entities
- Customizable time dilation (timestep) for physics schedule
- Debug render bodies being below the sleep energy threshold
- Support sorting by depth in 2d picking module
- ShapeHits and RayHits should implement IntoIterator
- Sleeping body doesn't wake up when static collider changes.
- Also clamp angular and linear velocities to max speeds while solving constraints
- Expose parry triangle data in ray/shapecasts
- Docs
- Rust not yet supported