bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- chore: migrate to Bevy 0.19-dev
- allow accessing entity from intersections callback
- perf: draw HeightField debug as grid wireframe instead of per-triangl…
- Combine `LinearVelocity` and `AngularVelocity` under `Velocity` (and similarly with `MaxSpeed` and `Damping`)
- Question about determinism and atomicness.
- Panic `Island IslandId(5) does not exist` after despawning hierarchical structure
- Compound colliders made up of Collider::voxels have no collision
- Don't take ownership of the vertices and indices parameters in the convex_decomposition and convex_hull methods
- Ray cast goes through collider without hit
- Child components have a delay when propagating transforms to children.
- Docs
- Rust not yet supported