bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported1 Subscribers
Add a CodeTriage badge to bevy_xpbd
Help out
- Issues
- Do not force all meshes visible on gizmo settings change.
- Make 2D picking Z plane configurable
- Update colliders when the game is paused
- Granular configuration of debug render systems
- Panic: `Neither body is in an island` when spawning `RevoluteJoint` where one body lacks a `RigidBody`
- Invert controller inputs in character 3d example
- Add aerodynamics example
- Make SpatialQuery more generic across colliders
- `MoveAndSlide` panics with "vector given to `Dir2::new_unchecked` is not normalized" when two colliders are overlapping
- SpatialQueryFilter CollisionLayers
- Docs
- Rust not yet supported