bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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- Issues
- Make movement handling less framerate-dependent for the kinematic character examples
- add `no-render(-f64)` feature groups
- Public API to sync `Transform` from `Position`/`Rotation` without advancing the simulation
- Add PhysicsTransformWriter for on-demand Position->Transform sync
- fix(debug): concrete types instead of SharedShape
- Add AI Policy and CI Check
- Fast CCD without ghost collisions (Box2D-inspired)
- Implement new gyro motion integration method
- Avoid panic when responding to `ColliderConstructor[Hierarchy]`
- Speculative contacts deflect bodies off colliders they never touch at real (cm) scale
- Docs
- Rust not yet supported