bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- Add VariantDefaults to RigidBody
- Make CustomIntegration tags derive Clone
- Derive Default and Clone on public components
- please add forces.apply_force_at_local_point
- fix trimesh returned by IntoCollider for plane shapes
- cast_ray vs InfinitePlane3d gets no hit depending on the angle
- Make movement handling less framerate-dependent for the kinematic character examples
- add `no-render(-f64)` feature groups
- Public API to sync `Transform` from `Position`/`Rotation` without advancing the simulation
- Add PhysicsTransformWriter for on-demand Position->Transform sync
- Docs
- Rust not yet supported