bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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- Issues
- Add first-class component for specifying a precise gravity magnitude/direction
- Interpolation teleport in FixedUpdate
- Using TransformExtrapolation breaks determinism
- [avian2d] Ellipse collider does not interact with polyline colliders
- CollisionEventsEnabled doesn't work when added after an entity is already spawned
- Support custom query dispatchers
- Fast-spinning balls sinking into the ground
- Attaching `CollisionEventsEnabled` to `ColliderConstructorHierarchy` colliders
- Change `Gravity` into a per-entity component and use `DefaultGravity(pub Gravity)` as fallback
- Depend on `bevy_*` subcrates instead of `bevy`
- Docs
- Rust not yet supported