bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- Panic when an entity is despawned on the same Update that its mesh loads
- Remove unneeded ResMut in Collisions
- Dynamically changing ColliderDensity has no effect
- `update_moved_collider_aabbs` costs ~20 ns every tick even when nothing moves
- ForceBased revolute and prismatic motors miss dt: torque/force scales as 1/dt
- move_and_slide: on_hit gets the sweep's entity for every contact plane
- Invalid contact manifolds being generated on Sphere/Trimesh Collisions
- Fix joint changes being lost while physics is paused
- Fix contact recycling skipping MODIFY_CONTACTS hooks
- Fix clearing pass-through state in one_way_platform_2d example
- Docs
- Rust not yet supported