joltphysics
https://github.com/jrouwe/joltphysics
C++
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
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- Issues
- Reduce sleep-stats wire sphere cost
- Trying to build on Linux errors on `/usr/bin/dxc: No such file or directory`
- Found a bug in Jolt 5.6 version i think that makes the rigid bodies disappear.
- 请问:CharacterVirtual的性能如何?是否能撑得住同时存在2000个?(Translation: Question: How is the performance of CharacterVirtual? Can it handle 2000 instances running simultaneously?)
- Fix EPA contact point for mesh triangles with long edges
- SixDOFConstraint Pyramid swing limits can overshoot with joint anchors outside Center of Mass
- macOS build (via Xcode) generates a hang warning when run with the Thread Performance Checker
- CharacterVirtual instability when standing on dynamic bodies
- Jitter when CharacterVirtual is standing on a diagonally downwards moving platform
- Release build for mac will enable bitcode
- Docs
- C++ not yet supported