sfml
https://github.com/laurentgomila/sfml
C++
Simple and Fast Multimedia Library
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- Issues
- Joystick enumeration with UDEV is off
- Vendoring dependencies presents maintenance issues
- Support gamepad mapping via SDL_GameControllerDB
- [WIP] Implement wrapper for loading libraries on Win32
- Need support for GL_CLAMP_TO_BORDER
- Calling `sf::Text::setOutlineThickness()` in a loop allocates a lot of memory (0.5 GB)
- Suggestion: add API to check if a texture is equal using the internal id
- Distorted audio playback with sf::Sound and sf::Music
- Proposal: Vertex Batch
- sf::RenderTarget::pushGLStates()/sf::RenderTarget::popGLStates() does not track last active texture.
- Docs
- C++ not yet supported