libgdx
https://github.com/libgdx/libgdx
Java
Desktop/Android/HTML5/iOS Java game development framework
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- Issues
- Optionally respect RGB of transparent pixels when aliasing (fix #5219)
- TexturePacker assumes same-sized, all-zero-alpha images are identical
- [REQUEST] Support for PixmapIO in HTML / GWT
- IsometricTiledMapRenderer is Clipping Tiles On Screen
- IntersectRayBoundsFast does not give correct results when testing against bounding boxes with zero height
- Freetype font kerning on Android not working
- New Feature: Transform feedback particle systems for GLES3+
- FileHandleResolver cannot get the corresponding png file of a `BitmapFont` file if it use an absolute path of `FileHandle`
- Make use of TiledMapObjects' templates
- TiledDrawable not rendering flipped TextureRegion correctly
- Docs
- Java not yet supported