libgdx
https://github.com/libgdx/libgdx
Java
Desktop/Android/HTML5/iOS Java game development framework
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Java not yet supported46 Subscribers
View all SubscribersAdd a CodeTriage badge to libgdx![CodeTriage badge for libgdx/libgdx](/libgdx/libgdx/badges/users.svg?count=46)
Help out
- Issues
- Added a method to check if a sphere intersects a bounding box.
- I wanted to load a 200MB g3dj file, but it couldn't be loaded for a long time, and then the memory overflowed. Can anyone tell me what to do when loading a large 3D file? thanks
- Add FreeType Multiple Masters Variable Support
- Cannot pass an inputstream to Libgdx classes without touching the hard disk.
- Do not inline the version string
- Allocating more than 64 Mesh objects leads to double free / corruption and core dump
- Using multiple textures in a single shader
- gdx: Android: Build ELFs to support 16kB page size
- shapes addeded
- Add a tiledmap loader for json files
- Docs
- Java not yet supported