libgdx
https://github.com/libgdx/libgdx
Java
Desktop/Android/HTML5/iOS Java game development framework
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- Issues
- Lessen device requirements for `vibrate(VibrationType)`
- Fix: Set alpha channel bits to 8 for Android backend
- Display mode cannot change up to higher resolution modes
- Windowed fullscreen applications are not correctly captured on Windows
- Added a method to check if a sphere intersects a bounding box.
- I wanted to load a 200MB g3dj file, but it couldn't be loaded for a long time, and then the memory overflowed. Can anyone tell me what to do when loading a large 3D file? thanks
- Add FreeType Multiple Masters Variable Support
- Cannot pass an inputstream to Libgdx classes without touching the hard disk.
- Allocating more than 64 Mesh objects leads to double free / corruption and core dump
- shapes addeded
- Docs
- Java not yet supported