libgdx
https://github.com/libgdx/libgdx
Java
Desktop/Android/HTML5/iOS Java game development framework
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Java not yet supported45 Subscribers
View all SubscribersAdd a CodeTriage badge to libgdx
Help out
- Issues
- Annotations for Nullable and NonNull return values / parameters / fields
- LWJGL3 don't have LwjglAWTCanvas
- FreetypeFontGenerator and PixmapPackerIO - fix save method not numbering pages correctly if a page within only contains fonts
- Faster Frustum AABB intersection
- Broadcast of Intent { act=android.intent.action.SCREEN_ON flg=0x50200010 }
- Support infinite TMX maps Closes #5764
- TextureView option for android backend.
- Incorrect padding between the first 2 glyphs of the sample text in the Hiero Bitmap Font Tool
- Updated default shaders for OpenGL 3.2 core profile
- Update box2d
- Docs
- Java not yet supported