love
https://github.com/love2d/love
C++
LÖVE is an awesome 2D game framework for Lua.
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- Issues
- love.graphics.line() with zero length line parameters causes other draw functions to flash.
- [12.0] `captureScreenshot` does not work with Vulkan
- ByteData:setString: Fix Error Handling
- video:isPlaying() seems to return false on duplicate frames in version 12.0
- [12.0] Bug: Graphics errors with GLSL code created via macros
- Fix buffer range merging in HarfbuzzShaper to check cluster contiguity
- [Request] Add axis and style set parameters to font construction (variable fonts)
- Fix renderSegment reversed range logic and align rounding behavior.
- [love12] love.window.setMode() multiplies dpi scale for width and height if usedpiscale is set to false on flags and highdpi true on config.
- Unicode/UTF-8/extended grapheme cluster support
- Docs
- C++ not yet supported