mage
https://github.com/magefree/mage
Java
Magic Another Game Engine
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- Issues
- Very Cryptic Command wrongly implemented (miss card variants)
- Zoetic Cavern cast as a morph, then turned faceup stays in the non-land permanents row.
- Devs: restrictions for usage of ApplyEffects and ProcessAction
- Refactor: make a common effect for "If [Condition], {this} enters the battlefield tapped."
- Refactor: have "if [mana] is spent" "when [mana] is spent" use common methods
- Refactor: group together "Activated abilities of sources with the chosen name can’t be activated"
- Investigate custom target classes
- Implement [M3C] Hourglass of the Lost
- refactor: common class for "the next spell you cast costs {} less to cast"
- Effects which copy multiple stack objects at once don't allow the controller to choose the order
- Docs
- Java not yet supported