mage
https://github.com/magefree/mage
Java
Magic Another Game Engine
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- Issues
- Spell cast from player who has lost still resolved
- Refactor: group logic for dynamic value "the greatest [quality] among [filtered card in zone]"
- Research: multiple calls of game cycle must not cause side effects (processActions/applyEffects)
- Support multi-zone TargetCard
- Wrong code usage (game is not started, but you call hasPlayerInRange in some effects)
- echoing deeps when enters copying urzas saga does some weird stuff.
- regenerate doesn't work properly
- Refactor: regexp from TriggeredAbilityImpl must be removed
- Static analysis report
- Breaking of the Fellowship raise game error on usage (TargetPermanent class error)
- Docs
- Java not yet supported