tiled
https://github.com/mapeditor/tiled
C++
A flexible level editor
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- Issues
- Scripting: Unexpected results when using Image for tiles
- Godot 4 plugin: Removed depth limit for .godot project file
- Screen pan optionally with Space + Leftclick
- Terrain Bucket Fill
- Added object support to Godot exporter
- Godot 4 Export in 1.10
- Scripting: `Dialog.SameWidgetRows` not working as expected
- Terrains: Distinguish tiles by more than just their sides
- Migrate away from actions/create-release
- A new cross-platform style
- Docs
- C++ not yet supported