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- OpenGL - FatalExecutionEngineError on GraphicsDevice.DrawInstancedPrimitives()
- Texture3D not loaded by the Content pipeline
- Better imaging API
- Unable to build from Azure DevOps Pipeline
- OpenGL implementation of VertexBuffer generates garbage
- SoundEffect pan property not working
- cannot pass or modify loopstart or LoopLength on SoundEffect when loading from stream.
- [Android] Crash attempting to add touch event on Samsung Galaxy Tab S4
- VertexBuffer - unexplainable memory leak
- Extract platform-agnostic classes from MG.Framework into separate assembly
- C# not yet supported