monogame
https://github.com/monogame/monogame
C#
One framework for creating powerful cross-platform games.
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Help out
- Issues
- Stencil Handling in RenderTarget2D
- 3.8.5-preview.4 still not backwards compatible on older mac's
- Stencil Handling in WindowsDX12 Crashes the Game When RenderTarget2D is Created
- Content Pipeline: ConversionQuality.Medium produces invalid AAC sample rate (44100 Hz -> 33075 Hz) for Android, forcing fallback to Low
- Add Vulkan and DX12 to Issue template
- Implements #6878 Implement Srgb8Etc2, Srgb8A1Etc2, SRgb8A8Etc2 surface formats for GetColorData method.
- WindowsDX12/DesktopVK doesn’t keep window centered on resize
- Fix documentation for EffectProcessorDebugMode.Auto
- Add SetNativeTexture and FromSharedHandle for zero-copy texture sharing
- Fix issue #9235(make SamplerState.Clone public)
- Docs
- C# not yet supported