three.js
https://github.com/mrdoob/three.js
JavaScript
JavaScript 3D library.
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Help out
- Issues
- DoubleSided transmission broken with `WEBGL_multisampled_render_to_texture` (Oculus Browser)
- Consider skinning / instancing when sorting objects
- Problem implementing frustum culling and sorting for InstancedMesh
- Expose 'count' property in BatchedMesh
- Editor IFC support
- WebGLArrayRenderTarget: Constructor texture options are not respected
- Automatic initialization and updates of standard matrices in wgslFn and tslFn analogous to RawShaders in webGL
- HDR and HDRJPG environment maps produce different lighting
- WebGPURenderer: Align depth range of WebGPU and WebGL backends
- Error EXR: `deepscanline`. warning: `deepImageState`, `idmanifest`.
- Docs
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