mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- Return Event ID from triggerLatentClient/ServerEvent
- Vehicle damage sync is incomplete
- Huge FPS drops
- Game freezes in recent updates
- CEGUI 'modern' interface
- Unable to control game in VM
- setPlayerHudComponentVisible: sniper scope background
- Add SetSmokeTrailEnabled and IsSmokeTrailEnabled serverside
- reuse already existent animations into a different block with engineReplaceAnimation
- onClientExplosion triggers with satchels explosions but onExplosion does not
- Docs
- C++ not yet supported