mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- Increase grass rendering distance
- Enforce server-side jetpack state
- Add onPlayerWeaponGiven/onPlayerWeaponTaken events
- Add engineFramerateFixingSetProperty/GetProperty/ResetProperties
- Rotor speed/state synchronisation
- Restrictions in the functions setElementPosition, blowVehicle, and setElementHealth on the client side
- Proposing solutions for onClientPlayerDamage and onClientVehicleDamage
- onClientCoreCommand should pass arguments as parameters
- [Bug] Client stutters and kicks with [CD48] error when streaming from modified gta3.img
- The component list doesn't change after replacing the model.
- Docs
- C++ not yet supported