mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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- Issues
- Camera target gets buggy when destroying localPlayer's vehicle while using setCameraMatrix
- Frozen ped rotation goes wrong with latency reduction enabled
- Binds on special_control_left/right don't work
- createLight does not affect players that died in a vehicle explosion
- Crash when we shoot next to the object with corrupted/unloaded texture
- Motor bikes not falling down when water level drops
- Network trouble when calling warpPedIntoVehicle on resourceStart
- vehicle.trainPosition is only synced when it has an occupant
- Sync distance of unoccupied vehicles and peds should match stream distance
- Cannot cancel natural onTrailerAttach events
- Docs
- C++ not yet supported