mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- Revise build instructions and architecture support
- Fix vehicle colours breaking on models with many editable materials
- Add player max sync speed parameter and enhance puresync validation
- Add client-side Lua event sequence management and anti-replay checks
- Sync persistent projectiles (satchels, teargas, molotov) on stream-in
- setObjectScale: add optional scaleCollision argument to match collision to visual scale (collision scale)
- setPlayerFOV
- Vehicle colors 3 and 4 randomly disappear
- Add caret, text selection and copy/cut/paste to the chat input box
- Ranger (ID: 599, model: copcarru) has wrong vehicle name
- Docs
- C++ not yet supported