mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- Fix getElementBoundingBox/radius for engineRequestModel custom models (#4925)
- Fix white flash when takePlayerScreenShot is used with CEF browsers
- Wheel render position uses suspension lines shared per model
- Add vehicle suspension restoration and post-render handling
- Crash in SHELL32.dll (0xC0000005) immediately after finishing initial server connection download
- Revise build instructions and architecture support
- Enhance vehicle color synchronization and rendering consistency
- Add player max sync speed parameter and enhance puresync validation
- Implement bulletsync validation checks across various components
- Add client-side Lua event sequence management and anti-replay checks
- Docs
- C++ not yet supported