mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported10 Subscribers
Add a CodeTriage badge to mtasa-blue
Help out
- Issues
- Fix crash in CPathFind path node loader when allocation fails
- Save hostnames in server lists instead of resolved IPs
- Fix #664: Prevent vehicle doors freezing after passenger exits
- Refactor event system
- Changing a ped's alpha does not change the alpha of their jetpack
- Fix #5225: Apply ped alpha to the jetpack clump
- Return default siren parameters and beacons in `getVehicleSirens`
- Server Model Allocation (Part 1): Refactor entity datasets and handlings into external configs
- Add server-side model allocation and functions (follow-up #5232)
- Automatic connection retries
- Docs
- C++ not yet supported