mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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- Issues
- getPedAnimation() returns false in some situations
- setFireTruckWaterCannonRange
- setPedAnimation() "interrupt" and "time" has no effect in certain situations
- gcc 8 broke ZERO_ON_NEW macro
- Increase performance (tick rate checks?) of collisions
- Simplify createColPolygon by removing first and second argument
- Make vehicle door/panel/light/wheel states functions usage more unified
- Objects desync
- When you set "Brightness + Draw Distance" to 0 in video tab, you can see players through walls like wall hack
- Possible game location finder + NOCD conflict
- Docs
- C++ not yet supported