mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that adds full network multiplayer functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported11 Subscribers
Add a CodeTriage badge to mtasa-blue
Help out
- Issues
- Corona reflections do not render on custom placed objects
- Synchronize weapon reload task
- Refactor visual settings
- getElementAttachedOffsets add "base" parameter
- Corona reflections do not render on all roads
- Dynamic objects have sync issues
- Ultrawidescreen (32:9) HUD and FOV issue
- Add extras to getVehicleComponents or add getVehicleDummies()
- Lua custom allocator to increase performance
- setTrainSpeed vs getTrainSpeed
- Docs
- C++ not yet supported