mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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- Issues
- Dead players aren't visible after streaming out and streaming in
- Add dxDrawText3D() function
- removeWorldModel() can cause MTA to load default game model instead of replaced one
- CEGUI buttons trigger even when they are hidden or disabled
- setModelName/setVehicleName/getModelName
- getElementsWithinColShape broken
- setPedAnimation() removes player jetpack
- getPedAnimation() can return wrong names when trying to get a replaced animation
- setPedAnimationProgress() does not work when called in the same frame as setPedAnimation()
- dx functions with postGUI set to true are rendered after console
- Docs
- C++ not yet supported