mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- Add a way to read the texture files from ``GTA San Andreas/models``
- Add a function that measures a text size in CEGUI `guiGetTextSize`
- outputChatBox and outputConsole do not properly print to console window anymore
- Add new `vehicleburnblowup` special property
- Change the map image serverside or stop updating the radar map on every update
- Mixing textures in different models
- Add ability to make client-side vehicles damageable
- CEF performance improvements
- Add the ability to load IFP animations without compression
- Windows 11 24H2 triggers ancient bug causing Skimmer plane to get propelled to broken coordinates on spawn
- Docs
- C++ not yet supported