mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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- Issues
- CD46 / AC #95 HB-timeout on a custom MTA client; disabling AC #95 causes permanent Network Trouble
- Client crash / VRAM growth with heavy engineReplaceModel+engineImportTXD usage
- official client (netc.dll) self-terminates on launch with 0xC0000409
- ERROR CD30
- takePlayerScreenShot causes white flash when a CEF browser is rendered
- MTA dont launch
- Destroyed vehicles don't turn black
- Add radar_disc, radar_horizon, radar_airstrip_blip and sniper_background to setPlayerHudComponentVisible
- Add setVehicleNitroColor, getVehicleNitroColor and resetVehicleNitroColor
- lag shot
- Docs
- C++ not yet supported