mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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- Issues
- Using ``engineSetPoolCapacity`` might corrupt the game world
- Fix #5177 different colors for ``/showcol`` for clientsided and serverside collisions
- Fix voice memory and bitstream leaks, crashes, game loop stall
- Building type doesn't support scale argument
- fix: allow warping players/peds to passenger seats on towed train carriages (#3025)
- Fix(#3911): Sort screen resolutions and remove duplicates in device selection dialog
- Fix crash in CPathFind path node loader when allocation fails
- Save hostnames in server lists instead of resolved IPs
- Fix #664: Prevent vehicle doors freezing after passenger exits
- Refactor event system
- Docs
- C++ not yet supported