physx
https://github.com/nvidia-omniverse/physx
C++
NVIDIA PhysX SDK
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1 Subscribers
Add a CodeTriage badge to physx
Help out
- Issues
- Triangle mesh CCD can return the moving shape center as the contact point after EPA failure
- PxAggregate::addArticulation bypasses validation and crashes on empty structures
- PxAggregate::addActor returns success and retains ownership after BVH rejection
- fix: apply mesh ccd final-normal check before min toi
- fix: clear invDofIds for locked axes in configureJointDofs
- Articulations: configureJointDofs() leaves a stale invDofIds entry for an axis locked after an earlier configuration, so per-axis setters write into the wrong dof slot
- Triangle mesh CCD can discard a valid later collision
- [OVPhysX 0.5.10] OVStage misses root material binding for hierarchical surface deformables
- GPU sphere-heightfield contact crashes on boundary adjacency sentinel
- Fix GPU sphere-heightfield crash at boundary edges
- Docs
- C++ not yet supported