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- Actors carried by Carryalls banish when the aircraft is shot down mid air.
- Pathing KeyNotFoundException crash
- Fix rendering of IProductionIconOverlay on Spectator UI
- Reuse TargetTypes collection in FrozenActor.RefreshState.
- Add logic to disallowing On Hold on a queue.
- Ability to change the strength of the Shroud
- Investigate not using crush logic to collect crates
- [RA] Bug in V2 Rocket Launcher targeting behaviour
- Cache ITargetablePositions in Actor to speed up Target.Positions
- C# not yet supported