openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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- Issues
- AI units sometimes do not start shooting when in range
- AreaBeam Projectile malfunctions with Negative LocalOffset Armament
- Carryable: ignores Conditions under specific circumstances
- Right mouse button scrolling cancels targeting of superweapon etc
- On Left-Click orders, selected buildings still show selection cursor.
- Add a player score penalty for teamkilling friendly units
- Make actors sharing a cell also share paths
- Separate Tooltip>ShowOwnerRow to ShowOwnerName and ShowOwnerFlag.
- Helis don't land when they arrive at the same time at target cell
- ProximityExternalCondition doesn't have a ForceGround option.
- Docs
- C# not yet supported