openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Fix Immobile not being usable in some cases
- Setup audio attenuation to correlate with viewport dimensions
- GetActors() don't get the actors being carried by a Carryall
- UI Premultiplied alpha
- Unload infantry when loaded APC is hijacked
- Standardize *Info.Type naming
- TS green tiberium cliff and plants on the ground with normal tiberium. harvest -> graphics gone
- TS It's possible to add power turbines to allied power plant. Intended?
- TS map editor does not handle height?
- TS infantry units do not avoid tiberium that damages them
- Docs
- C# not yet supported