openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- SAM sites do not fire at aircraft directly above themselves
- Ingame server listing, servers listed, then unlisted, but still able to connect manually
- Actor -> ChangeOwner triggers INotifyOwnerChanged even when old and new owner is same
- Aggressive stance chasing
- Sprite projectiles aren't added to/removed from ScreenMap.
- Target filters broken for change onwer warhead.
- Invisible Iron Curtain
- FactionPalette support for rendersprites.
- Make constants in WebServices configurable at runtime
- AI should use engineers to capture player buildings
- Docs
- C# not yet supported