openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Add support for Indexed alpha remaps
- The repair and powerdown symbols overlap when 1cell buildings are build close
- Subcell positions should be treated as a bitfield by the pathfinder/follower
- Move*Half activities should redirect to the nearest subcell on cancel
- A way to force rendering of condition requiring render traits on previews.
- Missions leak non-mission messages into the chat history
- Servers should have a timeout feature for users that remain after a game has finished
- If an infantry & crate are stacked, the infantry crush sequence is played upon crate collection.
- Shooting in the 1 o'clock direction causes a crash in DefaultSpriteSequence when the projectile is animated
- Units with mobile disabled can still take move orders
- Docs
- C# not yet supported